Não conhecido detalhes sobre The First Berserker: Khazan
Não conhecido detalhes sobre The First Berserker: Khazan
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Isso porque, apesar por deter características como combates punitivos e qual dependem natural do gerenciamento de estamina e ambientes usando bom design e atalhos interessantes, eles nãeste trazem Lindas as ferramentas que ajudam a dar personalidade ao game.
It's also what I love most about The First Berserker: Khazan. Like many soulslikes in recent years, Khazan apes quite a few of Sekiro's more-than-familiar combat mechanics—whether deflecting to build a gauge and stagger a boss, or avoiding unblockable attacks that flash red.
And if you don't like parrying or deflection? Each weapon has a whole skill section dedicated to dodge and post-dodge attacks, and you can even use some skills in place of a dodge to enhance their effectiveness.
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Its three weapons—a dual-wield sword and axe, a glaive-like spear, and a greatsword—each have dedicated skill trees, and its armour uses the same bonus system when equipping multiple pieces from a set.
Novo soulslike, Khazan reúne elementos que deram certo na Classe e faz seu próprio suco — e 1 suco demasiado bom para se repetir
Unlike Black Myth: Wukong, Khazan doesn't feel like a game you can brute force. But for those who are willing to engage, it has some of the best designed bosses I've seen in a soulslike, and rewards you for smart play.
The First Berserker: Khazan is a cel-shaded soulslike set in the long-running Dungeon Fighter Online universe. You play as Khazan; a celebrated general renowned for defeating the "Berserk Dragon" (just in case you were in doubt this is effectively anime), now exiled and mutilated by a court of jealous nobles.
It's more that having been spoiled by all the accoutrements of the modern soulslike—elaborate NPC quests, secrets, exploration—Khazan and its pelo frills linear structure can feel basic at times.
Este Primeiro Berserker: os impressionantes gráficos cel-shaded 3D por Khazan dão vida ao mundo por Arad com este visual vibrante do filmes animados.
Hell, even change weapons if you want to—they each have their own distinctive playstyle. Tanky bosses and limited healing mean that if you don't use the skill system or strategize and try stuff out, you're likely going to have a tough time.
Don't get me wrong; the combat is still very well designed, and 90% of missions primarily consist of that, so if you're enjoying smacking enemies around it might not bother you too much.
A clara inspiração de modo a isso foi Nioh, The First Berserker: Khazan qual também utiliza 1 sistema bem semelhante, porém isso tira 1 pouco do charme do 1 Souls e a graça do explorar um mundo interconectado e dar caminhos natural escondidos entre as áreas.
Despite somewhat samey missions and a flat protagonist, Khazan's combat and boss design are some of the best I've seen in a soulslike.
For those who are willing to engage, Khazan has some of the best designed bosses I've seen in a soulslike